Desert Racer

I worked in a team of six as the sole C++ programmer during my second-year at UOIT. I first coded a user-friendly engine that spawned lights and models in OpenGL, and sounds in FMOD; as a means to help my group members code quicker and easier. Unfortunately due to time allocation issues, I programmed the actual game by myself in only three weeks.

At this point I felt much stronger as a coder, despite my portfolio not reflecting that at the time. This changed when I worked on PIVOTal.

Desert Racer