PIVOTal

My most successful project at UOIT, developed in C++ using WildMagic++ during my third-year as one of three programmers. I coded the game-state manager that glued my team's code together. It held states in a list, and produced/deleted them endogenously.

I also worked on the game's CgFX shaders, input managers, compiled the release-mode for WildMagic++, coded smooth networking algorithms through RakNet, and assisted teammates with program runtime issues.

PIVOTal